Clemente Gomez

Clemente Gomez

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First Name * Clemente
Last Name * Gomez
Username * cg219
Country * USA
City Ozone Park
Nationality Dominican
Languages English


Current Position Animator;Artist;Designer;Modeller;Renderer
Areas of Expertise Games ComputerGames ConsoleGraphic DesignTelevisonVFXWeb Design
Preferred Tools Brazil r/s3ds maxAnimationDesignFlashLightingMAYAModelingPhotoshopTexturingWebsitesWeb GraphicsPS2DreamWeaverFireWorksGraphics


Availability: Freelance


My name is Clemente Gomez. I'm from New York, US. When I set my mind to be a 3d modeler/animator, is when I saw the making of Spawn almost 7 years ago. I was so fascinated about how they made it and how you can turn your imagination to life. The making of Spawn showed how they made the Clown turn into the Violator. I thought that was so cool and looked like alot of fun. That is when I figured out what I wanted to be when I grew up. Maybe about 7 or 8 months later, I got my first 3d program, Poser. Yes I started with Poser. At that time I thought it was so cool. Maybe about 3 weeks of Poser, I got tired of it because I couldn’t really make anything that was in my head. So then I got Bryce from a friend. I like it for a while, making nice lanscapses and scenery. After about a month of Bryce, I started visiting sites my parents were telling me about (i.e. Amorphium, Rhino, Lightwave, Cinema4D, etc.). I tried maybe every 3d program at that time for maybe about 3 or 4 more months. Then I had a discussion with my father. He said if I was really serious about this, he would get this program that he heard about through articles and magazines called " Maya ". I told him I was very serious, and I wouldn't quit. Then he told me the price and I almost had a heart attack. Back then Maya was a pretty penny; well I should say a prettier penny. But after about 4 months of waiting, I finally got Maya for my 11th birthday. It was the best gift I could have ever gotten. From then on, I could always be found in my room fiddling around with Maya, learning new things. It was a little difficult to pick up for my age, but I caught on quickly. I used Maya for about 3 more years. I was then very skilled in it and I was making weird creatures and items. Then one day I was surfing the web and accidentally typed in instead of’t ask me why, I don’t know how I made such a big mistake, but it was for the best) and ran into a great community. There I heard about another 3d program that was rapidly growing. It was 3d Studio Max. After hearing a bit about it, I downloaded the Trial version from the Discreet website. I instantly fell in love with the program and it’s easy to use interface and great effects. After that month was over, I saved for about 2 more months and purchased 3ds Max. From then on I have been using Max extensively. I continued to use both Maya and Max, but found myself using 3ds Max alot more. Now nearly 3 years from that, I am still using Max and getting better with it everyday. From my experience, I believe anyone dedicated to something can achieve it. I was 11 and was learning a program that many older people paid major money to learn. So if you have doubts that " It's too hard " or " I can’t afford school ". Just download the trial and fiddle your hearts out. Also don’t let age discourage you or let anyone else discourage you. Like I say, " Its not what they know or see, Its what you make them believe. "


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